The adventure was my first real-time designing a level in a professional matter. Looking back at the project now I am able to point out the flaws of the design and where I could improve. My biggest struggle from block mesh to the final version was changing the theme of the level. At first, it was about a snow temple but I had to change this to fit my team’s theme of adventuring through a jungle. These two videos show the progression from my blockmesh to my final version.
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