Lilith is a project that I have been working on for the past 4 months within a team of 6. We based our game on Bayonetta but eventually evolved into what is now Lilith. It is a third-person hack and slash-style game that has the player adventure through 6 different levels with the ability to shop for upgrades in a rest zone. I was able to work on many aspects of the game but the ones that stood out to our players have been the Wolf Mode, Store World, and Level Design of Crumble Town. Using modular assets from the Unreal Engine store I was able to craft the design of the levels.
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